For most of these Fantasy 4x games, the center point of focus (after the player) seems to be the Heroes. Heroes being a powerful unit that can have multiple abilities, lead your troops, and generally be awesome. Most of these Heroes are pre-created warriors that only have a base level of personality. I'm thinking there should be a rather nice in-depth Hero Creator. But what features would be good for said creator? I have a few ideas of my own and I hope that you can bolster the idea.
- The Cosmetics - Customizable features that do not alter the hero in any real way to the game mechanics.
- Name
- Hair/Eye Color
- Portrait
- History
- Misc. Information
- Race and Class - Choosing different race/class combonations really makes what your character is. The Race could determine its base/extended abilities as well as bonus points.
- Race
- Human - Base race. Does not have full access to every ability but gets more points to apply to various skills.
- [Custom Race] - Your own custom race. Can choose various abilities that it excells at.
- Base Class
- Recruit (Warrior) - Base warrior class. Offers the best physical/offensive skillset available.
- Hunter (Archer) - Base Ranged/Physical class. Offers tracking and survival skillsets.
- Acolyte (Priest) - Base Defensive magic class. Healing, buffs, debuffs skills.
- Initiate (Mage) - Base Offensive magic class. Direct damage, hindering effects, movement skills.
- Catpurse (Thief) - Base stealth class. Allow snaking and backstab and stealing skills.
- Advanced Class - Not chosen when created, but something to think about down the road. Each class could have several tiers and several possible class choices.
- Recruit -> Swordsman (Better with sword/shield combo, has some defensive skills) or Warrior (Better with axes and direct damage)
- Hunter -> Marksman (skill with bow unmatched) or Ranger (Allows decent melle skills)
- Etc...
- Attributes and Abilities
- Stats
- Strength - Physical Damage
- Toughness - HEalth, Damage Resist.
- Agility - Avoid physical attacks
- Perception - Ranged Damage, To Hit
- Will - Magic Resist, magical powers
- Charisma - Ability to lead
- Base Ability
- Health
- Mana
- Movement
- Leadership - Higher leadership increases abilities of folloing units. Raises their morale, etc.
- Upkeep - Cost to keep unit. LAck of upkeep lowers loyalty.
- Loyalty - How often a Hero will follow orders. Heroes are smart too! They dont want to go single-handedly against something if there is a 1% success ratio...unless they really trust you. Will increase over time and winning battles.
- Extended Abilities - These abilities are determined first by Race/Class combonations, then by training. Every level gives you points to distribute. These are some examples.
- Proficiency with [Weapon] - Grants bonus to attack/damage with weapon.
- Light Step (Stelth Lvl 1) - Units with perception less than 4 unable to see unit.
- Magic Use (Arcane or Divine) - Allows use of particular type of magic, dependant on Will ability.
- Magic Specialization - Choose a particular type of magic to become MUCH better at it. Damage + and new spells.
- Channelled Being - Allows unit to access special skills not normally allowed to his race.
- Demon Form(May Require Channeled Being) - Hero can transform to demon, adding +5 to each attribute and gibing him several spells. Loyalty decreases with every use.
- Training - The Hero will need to be trained somehow. More than likely, a building of some sort. Gathering Hall, Tavern, Inn, something. The Hero will cost a certain amount based on items chosen. Cannot create a higher level hero without certain techs reseached.
So these are just some thoughts here. I saw this post is similar to some out there, and for that I am sorry. But please, lemme know what you think. Modify, etc. Mainly, just think. Digest what I offer. Thanks! ^^